using Decimation.Content.Items.Ammo;
using Decimation.Lib.Items;
using Decimation.Lib.Util;
using Terraria.ID;
using Terraria.ModLoader;

namespace Decimation.Content.Items.Weapons
{
    internal class SlingshotWood : DecimationWeapon
    {
        protected override string ItemName => "Slingshot";
        protected override string ItemTooltip => "Uses pebbles and marbles as ammo";
        protected override DamageType DamagesType => DamageType.Ranged;
        protected override int Damages => 7;
        protected override string AmmoName => "Pebble";

        protected override void InitWeapon()
        {
            item.width = 32;
            item.height = 32;
            item.useTime = 16;
            item.useAnimation = 16;
            item.useStyle = 5;
            item.shoot = 1;
            item.rare = Rarity.Orange.GetRarityValue();
            item.UseSound = SoundID.Item5;
            item.shootSpeed = 5f;
            item.crit = 10;
            item.useTurn = false;
        }

        protected override ModRecipe GetRecipe()
        {
            ModRecipe recipe = GetNewModRecipe(this, 1, TileID.WorkBenches);

            recipe.AddIngredient(ItemID.Wood, 12);
            //			recipe.AddIngredient(null,"CrimsoniteBar", 10);

            return recipe;
        }
    }
}