using Decimation.Lib.Items;

namespace Decimation.Content.Items.Weapons
{
    internal class RodofLightning : DecimationWeapon
    {
        protected override string ItemName => "Rod of Lightning";
        protected override int Damages => 90;
        protected override DamageType DamagesType => DamageType.Magic;
        protected override string ProjectileName => "LightningSphere";

        protected override void InitWeapon()
        {
            this.item.mana = 17;
            item.knockBack = 7;
            item.crit = 15;
            item.useStyle = 3;
            item.useTime = 15;
            item.useAnimation = 15;
            item.shootSpeed = 15f;
        }
    }
}