using Decimation.Lib.Items;

namespace Decimation.Content.Debug
{
    public class DebugSword : DecimationWeapon
    {
        protected override string ItemName => "Debug Sword";
        protected override int Damages => 9999999;

        protected override void InitWeapon()
        {
            item.width = 168;
            item.height = 168;
            item.useTime = 30;
            item.useAnimation = 30;
            item.crit = 50;
            item.autoReuse = false;
            item.knockBack = 100;
        }
    }
}