using Decimation.Content.Buffs.Debuffs;
using Decimation.Lib.Items;
using Decimation.Lib.Util;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;

namespace Decimation.Content.Items.Weapons.Bloodshot
{
    internal class BloodStream : DecimationWeapon
    {
        protected override string ItemName => "Blood Stream";
        protected override string ItemTooltip => "Bathe your enemies in boiling blood.";
        protected override DamageType DamagesType => DamageType.Magic;
        protected override int Damages => 14;
        protected override string ProjectileName => "BloodBeamFriendly";


        protected override void InitWeapon()
        {
            item.width = 20;
            item.height = 20;
            item.value = Item.buyPrice(0, 2);
            item.rare = Rarity.Green.GetRarityValue();
            item.useStyle = 5;
            item.shootSpeed = 7f;
            item.mana = 1;
            item.useTime = 5;
            item.useAnimation = 5;
            item.autoReuse = true;
            item.UseSound = SoundID.Item34;
        }

        public override void OnHitNPC(Player player, NPC target, int damage, float knockBack, bool crit)
        {
            target.AddBuff(ModContent.BuffType<Slimed>(), 300);
        }

        public override void OnHitPvp(Player player, Player target, int damage, bool crit)
        {
            target.AddBuff(ModContent.BuffType<Slimed>(), 300);
        }
    }
}