Updated Great Dune Wyrm's name
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2520570fa6
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1925ce1a84
@ -96,7 +96,7 @@ namespace Decimation.Content
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{
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bossChecklist.Call("AddBossWithInfo", "The Bloodshot Eye", 2.5f,
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(Func<bool>) (() => DecimationWorld.downedBloodshotEye), "INSERT LATER");
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bossChecklist.Call("AddBossWithInfo", "The Dune Wyrm", 5.7f,
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bossChecklist.Call("AddBossWithInfo", "The Great Dune Wyrm", 5.7f,
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(Func<bool>) (() => DecimationWorld.downedDuneWyrm), "INSERT LATER");
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bossChecklist.Call("AddBossWithInfo", "Arachnus", 20f,
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(Func<bool>) (() => DecimationWorld.downedArachnus), "INSERT LATER");
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@ -6,7 +6,7 @@ namespace Decimation.Content.Items.Placeable.DuneWyrm
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{
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internal class DuneWyrmTrophy : DecimationPlaceableItem
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{
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protected override string ItemName => "Dune Wyrm Trophy";
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protected override string ItemName => "The Great Dune Wyrm Trophy";
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protected override string ItemTooltip => "Achievement get!";
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protected override int Tile => ModContent.TileType<Tiles.DuneWyrmTrophy>();
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@ -7,7 +7,7 @@ namespace Decimation.Content.Items.Vanity.DuneWyrm
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[AutoloadEquip(EquipType.Head)]
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internal class DuneWyrmMask : DecimationItem
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{
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protected override string ItemName => "Ancient Dune Wyrm Mask";
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protected override string ItemName => "The Great Dune Wyrm Mask";
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protected override string ItemTooltip => "A bit dusty";
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protected override void Init()
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@ -17,7 +17,7 @@ namespace Decimation.Content.Tiles
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dustType = 7;
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disableSmartCursor = true;
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ModTranslation name = CreateMapEntryName();
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name.SetDefault("Dune Wyrm Trophy");
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name.SetDefault("The Great Dune Wyrm Trophy");
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AddMapEntry(new Color(120, 85, 60), name);
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}
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