Increased Bloodshot Eye's and Blood Stream's blood range.

Changed Wooden Slingshot damage type to ranged.
This commit is contained in:
FyloZ 2020-06-06 16:01:48 -04:00
parent 48bc9baacb
commit 1a01dde0cd
4 changed files with 5 additions and 4 deletions

View File

@ -23,8 +23,8 @@ namespace Decimation.Content.Items.Weapons.Bloodshot
item.value = Item.buyPrice(0, 2);
item.rare = Rarity.Green.GetRarityValue();
item.useStyle = 5;
item.shootSpeed = 5f;
this.item.mana = 1;
item.shootSpeed = 7f;
item.mana = 1;
item.useTime = 5;
item.useAnimation = 5;
item.autoReuse = true;

View File

@ -10,7 +10,7 @@ namespace Decimation.Content.Items.Weapons
{
protected override string ItemName => "Slingshot";
protected override string ItemTooltip => "Uses pebbles and marbles as ammo";
protected override DamageType DamagesType => DamageType.Throw;
protected override DamageType DamagesType => DamageType.Ranged;
protected override int Damages => 7;
protected override string Ammo => "Pebble";

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@ -589,7 +589,7 @@ namespace Decimation.Content.NPCs.Bloodshot
num414 += Main.rand.Next(-40, 41) * 0.01f;
num413 += Main.rand.Next(-40, 41) * 0.01f;
num414 += npc.velocity.Y * 0.5f;
num413 += npc.velocity.X * 0.5f;
num413 += npc.velocity.X * 1.5f;
vector41.X -= num413 * 2f;
vector41.Y -= num414 * 1f;
Projectile.NewProjectile(vector41.X, vector41.Y, num413, num414, num418, num417, 0f,

View File

@ -29,6 +29,7 @@ namespace Decimation.Content.Projectiles
projectile.ignoreWater = true;
Damages = 25;
projectile.hostile = true;
projectile.friendly = false;
}
public override void AI()