Increased Bloodshot Eye's and Blood Stream's blood range.
Changed Wooden Slingshot damage type to ranged.
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@ -23,8 +23,8 @@ namespace Decimation.Content.Items.Weapons.Bloodshot
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item.value = Item.buyPrice(0, 2);
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item.value = Item.buyPrice(0, 2);
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item.rare = Rarity.Green.GetRarityValue();
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item.rare = Rarity.Green.GetRarityValue();
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item.useStyle = 5;
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item.useStyle = 5;
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item.shootSpeed = 5f;
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item.shootSpeed = 7f;
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this.item.mana = 1;
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item.mana = 1;
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item.useTime = 5;
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item.useTime = 5;
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item.useAnimation = 5;
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item.useAnimation = 5;
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item.autoReuse = true;
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item.autoReuse = true;
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@ -10,7 +10,7 @@ namespace Decimation.Content.Items.Weapons
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{
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{
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protected override string ItemName => "Slingshot";
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protected override string ItemName => "Slingshot";
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protected override string ItemTooltip => "Uses pebbles and marbles as ammo";
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protected override string ItemTooltip => "Uses pebbles and marbles as ammo";
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protected override DamageType DamagesType => DamageType.Throw;
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protected override DamageType DamagesType => DamageType.Ranged;
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protected override int Damages => 7;
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protected override int Damages => 7;
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protected override string Ammo => "Pebble";
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protected override string Ammo => "Pebble";
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@ -589,7 +589,7 @@ namespace Decimation.Content.NPCs.Bloodshot
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num414 += Main.rand.Next(-40, 41) * 0.01f;
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num414 += Main.rand.Next(-40, 41) * 0.01f;
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num413 += Main.rand.Next(-40, 41) * 0.01f;
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num413 += Main.rand.Next(-40, 41) * 0.01f;
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num414 += npc.velocity.Y * 0.5f;
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num414 += npc.velocity.Y * 0.5f;
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num413 += npc.velocity.X * 0.5f;
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num413 += npc.velocity.X * 1.5f;
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vector41.X -= num413 * 2f;
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vector41.X -= num413 * 2f;
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vector41.Y -= num414 * 1f;
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vector41.Y -= num414 * 1f;
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Projectile.NewProjectile(vector41.X, vector41.Y, num413, num414, num418, num417, 0f,
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Projectile.NewProjectile(vector41.X, vector41.Y, num413, num414, num418, num417, 0f,
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@ -29,6 +29,7 @@ namespace Decimation.Content.Projectiles
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projectile.ignoreWater = true;
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projectile.ignoreWater = true;
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Damages = 25;
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Damages = 25;
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projectile.hostile = true;
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projectile.hostile = true;
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projectile.friendly = false;
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}
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}
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public override void AI()
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public override void AI()
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