From 221689cd84e9f2480de909b8c3fd1d7ce6397162 Mon Sep 17 00:00:00 2001 From: FyloZ Date: Sat, 6 Jun 2020 15:07:42 -0400 Subject: [PATCH] Buffed the Umbra --- Content/Items/Weapons/Bloodshot/Umbra.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/Content/Items/Weapons/Bloodshot/Umbra.cs b/Content/Items/Weapons/Bloodshot/Umbra.cs index 15ed3c2..5ad8db8 100644 --- a/Content/Items/Weapons/Bloodshot/Umbra.cs +++ b/Content/Items/Weapons/Bloodshot/Umbra.cs @@ -13,7 +13,7 @@ namespace Decimation.Content.Items.Weapons.Bloodshot protected override string ItemName => "Umbra"; protected override string ItemTooltip => "Turns wooden arrows into siphon arrows."; protected override DamageType DamagesType => DamageType.Ranged; - protected override int Damages => 18; + protected override int Damages => 20; protected override string Projectile => "WoodenArrowFriendly"; protected override bool VanillaProjectile => true; @@ -23,12 +23,14 @@ namespace Decimation.Content.Items.Weapons.Bloodshot item.height = 20; item.value = Item.buyPrice(0, 2); item.rare = Rarity.Green.GetRarityValue(); - this.item.useAmmo = AmmoID.Arrow; + item.useAmmo = AmmoID.Arrow; item.shootSpeed = 6.8f; item.useTime = 26; item.useAnimation = 26; item.useStyle = 5; item.UseSound = SoundID.Item5; + item.autoReuse = true; + item.knockBack = 2.5f; } public override bool Shoot(Player player, ref Vector2 position, ref float speedX, ref float speedY,