Finished the Sundial.
Added tooltips to the Staff of Shifting Sands and the Timekeeper.
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@ -8,6 +8,7 @@ using Terraria.ModLoader.IO;
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using Decimation.Content.Structures;
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using Microsoft.Xna.Framework;
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using System;
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using Decimation.Content.Projectiles.DuneWyrm;
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using Terraria.ID;
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namespace Decimation.Content
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@ -45,6 +46,8 @@ namespace Decimation.Content
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downedDuneWyrm = downed.Contains("downedDuneWyrm");
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downedArachnus = downed.Contains("downedArachnus");
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downedWyvern = downed.Contains("downedWyvern");
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Sundial.Reset();
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}
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public override void NetSend(BinaryWriter writer)
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{
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@ -13,6 +13,7 @@ namespace Decimation.Content.Items.Weapons.DuneWyrm
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public class StaffofShiftingSands : DecimationWeapon
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{
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protected override string ItemName => "Staff of Shifting Sands";
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protected override string ItemTooltip => "Its... kinda cute...i guess..?";
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protected override int Damages => 30;
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protected override DamageType DamagesType => DamageType.Summon;
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protected override int ProjectileId => ModContent.ProjectileType<AncientTombCrawlerHead>();
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@ -12,6 +12,7 @@ namespace Decimation.Content.Items.Weapons.DuneWyrm
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public class Sundial : DecimationWeapon
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{
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protected override string ItemName => "Sundial";
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protected override string ItemTooltip => "Fire bolts of pure time to eradicate your opposition";
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protected override int Damages => 15;
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protected override DamageType DamagesType => DamageType.Magic;
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protected override int ProjectileId => ModContent.ProjectileType<Projectiles.DuneWyrm.Sundial>();
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@ -29,6 +30,7 @@ namespace Decimation.Content.Items.Weapons.DuneWyrm
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item.crit = 15;
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item.rare = Rarity.LightRed.GetRarityValue();
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item.value = Item.buyPrice(gold: 1, silver: 50);
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item.UseSound = SoundID.Item28;
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}
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protected override List<ModRecipe> GetRecipes()
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@ -13,6 +13,7 @@ namespace Decimation.Content.Items.Weapons.DuneWyrm
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public class Timekeeper : DecimationWeapon
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{
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protected override string ItemName => "The Timekeeper";
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protected override string ItemTooltip => "Their time has come...";
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protected override int Damages => 45;
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protected override DamageType DamagesType => DamageType.Ranged;
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protected override int ProjectileId => ModContent.ProjectileType<Projectiles.DuneWyrm.Timekeeper>();
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@ -11,24 +11,32 @@ namespace Decimation.Content.Projectiles.DuneWyrm
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{
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private static readonly IDictionary<int, int> ProjectilesIndex = new Dictionary<int, int>();
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private static readonly IDictionary<int, int> ProjectilesCount = new Dictionary<int, int>();
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private static readonly int IndexResetCounterMax = 60;
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public static void Reset()
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{
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ProjectilesIndex.Clear();
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ProjectilesCount.Clear();
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}
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protected override int AnimationFrames => 12;
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protected override int AnimationFps => 1;
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protected override DecimationWeapon.DamageType DamageType => DecimationWeapon.DamageType.Magic;
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protected override int Damages => 15;
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private const int IndexResetCounterMax = 30;
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private bool _killAnimationPlayer = false;
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private int ProjectileIndex
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{
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get
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{
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if (!ProjectilesIndex.ContainsKey(Owner)) ProjectilesIndex[Owner] = -1;
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if (!ProjectilesIndex.ContainsKey(Owner)) ProjectilesIndex[Owner] = 0;
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return ProjectilesIndex[Owner];
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}
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set
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{
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int index = value;
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if (index > AnimationFrames) index = AnimationFrames;
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if (index >= AnimationFrames) index = 0;
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ProjectilesIndex[Owner] = index;
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}
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}
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@ -37,7 +45,7 @@ namespace Decimation.Content.Projectiles.DuneWyrm
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{
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get
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{
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if (!ProjectilesCount.ContainsKey(Owner)) Count = -1;
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if (!ProjectilesCount.ContainsKey(Owner)) Count = 0;
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return ProjectilesCount[Owner];
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}
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set => ProjectilesCount[Owner] = value;
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@ -97,10 +105,27 @@ namespace Decimation.Content.Projectiles.DuneWyrm
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projectile.penetrate = -1;
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projectile.damage = 0;
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projectile.alpha = 0;
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if (!_killAnimationPlayer)
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{
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Main.PlaySound(SoundID.Item27, projectile.Center);
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for (int i = 0; i < 4; i++)
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{
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Dust.NewDust(projectile.position, projectile.width, projectile.height, 135, 0,
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0, 100, default, 4f * projectile.scale);
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}
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_killAnimationPlayer = true;
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}
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}
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else
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{
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Lighting.AddLight(projectile.Center, 0, 0.8f, 1);
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Dust.NewDust(projectile.position, projectile.width, projectile.height, 135,
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projectile.velocity.X * 0.2f,
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projectile.velocity.Y * 0.2f, 100, default, 1f * projectile.scale);
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projectile.velocity.Normalize();
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projectile.velocity *= Index;
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