Updated Multigrain Sword.

This commit is contained in:
FyloZ 2020-07-09 19:34:11 -04:00
parent 266a82b74a
commit 3852419581
2 changed files with 14 additions and 13 deletions

View File

@ -1,5 +1,7 @@
using Decimation.Content.Projectiles;
using Decimation.Lib.Items; using Decimation.Lib.Items;
using Decimation.Lib.Util; using Decimation.Lib.Util;
using Decimation.Lib.Util.Builder;
using Terraria; using Terraria;
using Terraria.ID; using Terraria.ID;
using Terraria.ModLoader; using Terraria.ModLoader;
@ -11,16 +13,16 @@ namespace Decimation.Content.Items.Weapons
protected override string ItemName => "Multigrain Sword"; protected override string ItemName => "Multigrain Sword";
protected override string ItemTooltip => "Smells like honeysuckle"; protected override string ItemTooltip => "Smells like honeysuckle";
protected override int Damages => 30; protected override int Damages => 30;
protected override string ProjectileName => "Stinger"; protected override int ProjectileId => ModContent.ProjectileType<Stinger>();
protected override void InitWeapon() protected override void InitWeapon()
{ {
item.width = 36; item.width = 58;
item.height = 37; item.height = 58;
item.useTime = 26; item.useTime = 26;
item.useAnimation = 26; item.useAnimation = 26;
item.knockBack = 5; item.knockBack = 5;
item.value = Item.sellPrice(0, 0, 40); item.value = Item.sellPrice(silver: 88);
item.rare = Rarity.Green.GetRarityValue(); item.rare = Rarity.Green.GetRarityValue();
item.crit = 4; item.crit = 4;
item.autoReuse = true; item.autoReuse = true;
@ -30,15 +32,14 @@ namespace Decimation.Content.Items.Weapons
protected override ModRecipe GetRecipe() protected override ModRecipe GetRecipe()
{ {
ModRecipe recipe = GetNewModRecipe(this, 1, TileID.Anvils, true); return new RecipeBuilder(this)
.WithIngredient(ItemID.CactusSword)
recipe.AddIngredient(ItemID.CactusSword); .WithIngredient(ItemID.Pumpkin, 15)
recipe.AddIngredient(ItemID.Pumpkin, 15); .WithIngredient(ItemID.Acorn, 5)
recipe.AddIngredient(ItemID.Acorn, 5); .WithIngredient(ItemID.Hay, 15)
recipe.AddIngredient(ItemID.Hay, 15); .WithIngredient(ModContent.ItemType<GreatwoodSword>())
recipe.AddIngredient(ModContent.ItemType<TheGreatwoodSword>()); .WithStation(TileID.Loom)
.Build();
return recipe;
} }
} }
} }

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