Added Staff of Shifting Sands recipe and value.
Added Sundial's value.
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@ -3,6 +3,7 @@ using Decimation.Content.Items.Misc.Souls;
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using Decimation.Lib.Items;
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using Decimation.Lib.Items;
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using Decimation.Lib.Util;
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using Decimation.Lib.Util;
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using Decimation.Lib.Util.Builder;
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using Decimation.Lib.Util.Builder;
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using Terraria;
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using Terraria.ID;
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using Terraria.ID;
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using Terraria.ModLoader;
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using Terraria.ModLoader;
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@ -27,6 +28,7 @@ namespace Decimation.Content.Items.Weapons.DuneWyrm
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item.useAnimation = 24;
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item.useAnimation = 24;
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item.crit = 15;
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item.crit = 15;
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item.rare = Rarity.LightRed.GetRarityValue();
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item.rare = Rarity.LightRed.GetRarityValue();
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item.value = Item.buyPrice(gold: 1, silver: 50);
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}
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}
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protected override List<ModRecipe> GetRecipes()
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protected override List<ModRecipe> GetRecipes()
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@ -1,4 +1,8 @@
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using System.Collections.Generic;
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using Decimation.Content.Items.Misc.Souls;
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using Decimation.Lib.Items;
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using Decimation.Lib.Items;
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using Decimation.Lib.Util;
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using Decimation.Lib.Util.Builder;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria;
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using Terraria.ID;
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using Terraria.ID;
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@ -23,6 +27,27 @@ namespace Decimation.Content.Items.Weapons.DuneWyrm
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item.useAnimation = 10;
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item.useAnimation = 10;
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item.crit = 6;
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item.crit = 6;
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item.shootSpeed = 10f;
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item.shootSpeed = 10f;
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item.rare = Rarity.LightRed.GetRarityValue();
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item.value = Item.buyPrice(gold: 2, silver: 10);
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}
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protected override List<ModRecipe> GetRecipes()
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{
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return new List<ModRecipe>
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{
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new RecipeBuilder(this)
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.WithIngredient(ItemID.AncientBattleArmorMaterial)
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.WithIngredient(ModContent.ItemType<SoulofTime>(), 10)
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.WithIngredient(ItemID.Musket)
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.WithStation(TileID.MythrilAnvil)
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.Build(),
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new RecipeBuilder(this)
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.WithIngredient(ItemID.AncientBattleArmorMaterial)
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.WithIngredient(ModContent.ItemType<SoulofTime>(), 10)
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.WithIngredient(ItemID.TheUndertaker)
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.WithStation(TileID.MythrilAnvil)
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.Build()
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};
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}
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}
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public override bool ConsumeAmmo(Player player)
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public override bool ConsumeAmmo(Player player)
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@ -30,7 +55,8 @@ namespace Decimation.Content.Items.Weapons.DuneWyrm
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return !Main.rand.NextBool(10);
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return !Main.rand.NextBool(10);
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}
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}
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public override bool Shoot(Player player, ref Vector2 position, ref float speedX, ref float speedY, ref int type, ref int damage,
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public override bool Shoot(Player player, ref Vector2 position, ref float speedX, ref float speedY,
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ref int type, ref int damage,
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ref float knockBack)
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ref float knockBack)
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{
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{
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type = ProjectileId;
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type = ProjectileId;
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