Fixed Shrine Altar not generating anymore.

This commit is contained in:
FyloZ 2020-07-11 12:00:13 -04:00
parent a08caa0d16
commit 44e51d8629

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@ -411,7 +411,7 @@ namespace Decimation.Content.Structures
WorldGen.PlaceTile(px + 46, py - 117 + 19, TileID.WorkBenches, false, false, -1, 14); WorldGen.PlaceTile(px + 46, py - 117 + 19, TileID.WorkBenches, false, false, -1, 14);
WorldGen.PlaceTile(px + 151, py - 117 + 19, TileID.WorkBenches, false, false, -1, 14); WorldGen.PlaceTile(px + 151, py - 117 + 19, TileID.WorkBenches, false, false, -1, 14);
WorldGen.PlaceTile(px + 98, py - 117 + 53, ModContent.TileType<ShrineAltar>()); WorldGen.PlaceTile(px + 98, py - 117 + 51, ModContent.TileType<ShrineAltar>());
WorldGen.PlaceObject(px + 60, py - 117 - 16, ModContent.TileType<LockedShrineDoor>()); WorldGen.PlaceObject(px + 60, py - 117 - 16, ModContent.TileType<LockedShrineDoor>());
WorldGen.PlaceObject(px + 139, py - 117 - 16, ModContent.TileType<LockedShrineDoor>()); WorldGen.PlaceObject(px + 139, py - 117 - 16, ModContent.TileType<LockedShrineDoor>());
WorldGen.PlaceObject(px + 63, py - 117 + 26, ModContent.TileType<LockedShrineDoor>()); WorldGen.PlaceObject(px + 63, py - 117 + 26, ModContent.TileType<LockedShrineDoor>());