Updated Titanic Pike's sprite.
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@ -1,4 +1,5 @@
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using Decimation.Content.Items.Ores;
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using Decimation.Content.Items.Ores;
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using Decimation.Content.Projectiles;
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using Decimation.Content.Tiles;
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using Decimation.Content.Tiles;
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using Decimation.Lib.Items;
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using Decimation.Lib.Items;
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using Decimation.Lib.Util;
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using Decimation.Lib.Util;
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@ -12,20 +13,20 @@ namespace Decimation.Content.Items.Weapons
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{
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{
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protected override string ItemName => "Titanic Pike";
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protected override string ItemName => "Titanic Pike";
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protected override int Damages => 120;
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protected override int Damages => 120;
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protected override string ProjectileName => "TitanicPikeProjectile";
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protected override int ProjectileId => ModContent.ProjectileType<TitanicPikeProjectile>();
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protected override void InitWeapon()
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protected override void InitWeapon()
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{
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{
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item.crit = 14;
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item.crit = 14;
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item.knockBack = 12;
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item.knockBack = 12;
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item.useStyle = 5;
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item.useStyle = 5;
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this.item.value = Item.buyPrice(gold: 45);
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item.value = Item.buyPrice(gold: 45);
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item.rare = Rarity.LightPurple.GetRarityValue();
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item.rare = Rarity.LightPurple.GetRarityValue();
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this.item.noUseGraphic = true;
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item.noUseGraphic = true;
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this.item.useTurn = true;
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item.useTurn = true;
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item.autoReuse = true;
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item.autoReuse = true;
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item.width = 94;
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item.width = 88;
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item.height = 94;
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item.height = 88;
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item.useAnimation = 18;
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item.useAnimation = 18;
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item.useTime = 24;
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item.useTime = 24;
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item.shootSpeed = 3.7f;
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item.shootSpeed = 3.7f;
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@ -34,7 +35,7 @@ namespace Decimation.Content.Items.Weapons
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public override bool CanUseItem(Player player)
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public override bool CanUseItem(Player player)
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{
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{
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// Ensures no more than one spear can be thrown out, use this when using autoReuse
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// Ensures no more than one spear can be thrown out, use this when using autoReuse
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return player.ownedProjectileCounts[this.item.shoot] < 1;
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return player.ownedProjectileCounts[item.shoot] < 1;
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}
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}
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protected override ModRecipe GetRecipe()
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protected override ModRecipe GetRecipe()
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@ -1,8 +1,5 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using System;
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using Terraria;
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace Decimation.Content.Projectiles
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namespace Decimation.Content.Projectiles
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{
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{
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@ -10,13 +7,12 @@ namespace Decimation.Content.Projectiles
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{
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{
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protected override void Init()
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protected override void Init()
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{
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{
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projectile.width = 18;
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projectile.width = 88;
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projectile.height = 18;
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projectile.height = 88;
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projectile.aiStyle = 19;
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projectile.aiStyle = 19;
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projectile.penetrate = -1;
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projectile.penetrate = -1;
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projectile.scale = 1.3f;
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projectile.scale = 1.3f;
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projectile.alpha = 0;
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projectile.alpha = 0;
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projectile.hide = true;
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projectile.hide = true;
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projectile.ownerHitCheck = true;
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projectile.ownerHitCheck = true;
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projectile.tileCollide = false;
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projectile.tileCollide = false;
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