Updated the Mind.

This commit is contained in:
FyloZ 2020-07-20 16:39:39 -04:00
parent a2935f61ce
commit 66e8daedec
2 changed files with 57 additions and 47 deletions

View File

@ -1,4 +1,5 @@
using System.Collections.Generic;
using System.IO;
using Decimation.Content.Projectiles.Item.Accessory.Trinity;
using Decimation.Lib.Util;
using Microsoft.Xna.Framework;
@ -20,7 +21,9 @@ namespace Decimation.Content.Items.Accessories.Trinity
"Increases ranged and thrown damage by 10%\n" +
"Increases ranged and thrown critical hit chances by 10%\n" +
"Increases view range\n" +
"Melee attacks have 4% chance to fire a Trinity Beam";
"Each second, there is 4% chance to fire a Trinity Beam toward a near enemy";
private int _trinityBeamCounter;
protected override void InitAccessory()
{
@ -41,6 +44,13 @@ namespace Decimation.Content.Items.Accessories.Trinity
player.thrownCrit = (int) (player.thrownCrit * 1.10f);
player.scope = true;
if (_trinityBeamCounter >= 60)
{
MindEffect(player);
_trinityBeamCounter = 0;
}
_trinityBeamCounter++;
base.UpdateAccessory(player, hideVisual);
}
@ -52,72 +62,47 @@ namespace Decimation.Content.Items.Accessories.Trinity
});
}
public static void MindEffect(Player player, Entity target)
public override void NetSend(BinaryWriter writer)
{
if (Main.rand.NextBool(25) && (player.HasEquippedAccessory(ModContent.ItemType<Mind>()) || player.HasEquippedAccessory(ModContent.ItemType<Trinity>())))
writer.Write(_trinityBeamCounter);
}
public override void NetRecieve(BinaryReader reader)
{
_trinityBeamCounter = reader.ReadInt32();
}
public static void MindEffect(Player player)
{
if (Main.rand.NextBool(25))
{
bool targetIsPlayer = target.GetType() == typeof(Player);
// Target
Entity projTarget = null;
NPC target = null;
float lastDistance = float.MaxValue;
if (targetIsPlayer)
{
for (int p = 0; p < Main.player.Length; p++)
{
Player playerTarget = Main.player[p];
if (playerTarget != null)
{
float distance = playerTarget.Distance(target.position);
if (playerTarget.active && !playerTarget.dead &&
playerTarget.whoAmI != player.whoAmI && playerTarget.whoAmI != target.whoAmI &&
distance < 1000f && distance < lastDistance)
{
projTarget = playerTarget;
lastDistance = distance;
}
}
}
}
for (int n = 0; n < Main.npc.Length; n++)
{
NPC npcTarget = Main.npc[n];
if (npcTarget != null)
{
float distance = npcTarget.Distance(target.position);
if (npcTarget.active && !npcTarget.friendly && (targetIsPlayer || npcTarget.whoAmI != target.whoAmI) &&
distance < 1000f && distance < lastDistance)
float distance = npcTarget.Distance(player.position);
if (npcTarget.active && !npcTarget.friendly && distance < 1000f && distance < lastDistance)
{
projTarget = npcTarget;
target = npcTarget;
lastDistance = distance;
}
}
}
if (projTarget != null)
if (target != null)
{
Vector2 velocity = projTarget.Center - target.Center;
Vector2 velocity = target.Center - player.Center;
velocity.Normalize();
velocity *= TrinityBeamSpeed;
Projectile.NewProjectile(target.Center, velocity, ModContent.ProjectileType<TrinityBeam>(), TrinityBeamDamage, 2f,
Projectile.NewProjectile(player.Center, velocity, ModContent.ProjectileType<TrinityBeam>(),
TrinityBeamDamage, 2f,
player.whoAmI);
}
}
}
}
class MindItemEffects : GlobalItem
{
public override void OnHitNPC(Item item, Player player, NPC target, int damage, float knockBack, bool crit)
{
Mind.MindEffect(player, target);
}
public override void OnHitPvp(Item item, Player player, Player target, int damage, bool crit)
{
Mind.MindEffect(player, target);
}
}
}

View File

@ -1,6 +1,8 @@
using System.Collections.Generic;
using System.IO;
using Decimation.Content.Items.Misc.ConcentratedSouls;
using Decimation.Content.Tiles;
using Decimation.Lib.Util;
using Decimation.Lib.Util.Builder;
using Microsoft.Xna.Framework;
using Terraria;
@ -21,11 +23,13 @@ namespace Decimation.Content.Items.Accessories.Trinity
"Increases all critical hit chances by 10%\n" +
"Increases minions knockback by 10%\n" +
"Increases view range\n" +
"Melee attacks have 4% chance to fire a Trinity Beam\n" +
"Each second, there is 4% chance to fire a Trinity Beam toward a near enemy\n" +
"Criticals hits leech mana\n" +
"Hostile projectiles have 10% chance to phase through you,\nnegating all damage and causing your next attack to be a critical hit\n" +
"Hostile projectiles have 10% chance to ricochet off you\nand target your enemies with 50% increased damage";
private int _trinityBeamCounter;
protected override void InitAccessory()
{
item.width = 34;
@ -57,6 +61,17 @@ namespace Decimation.Content.Items.Accessories.Trinity
player.thrownCrit = (int) (player.thrownCrit * 1.10f);
player.scope = true;
if (_trinityBeamCounter >= 60)
{
Mind.MindEffect(player);
_trinityBeamCounter = 0;
}
_trinityBeamCounter++;
player.EquipAccessory(ModContent.ItemType<Body>());
player.EquipAccessory(ModContent.ItemType<Soul>());
player.EquipAccessory(ModContent.ItemType<Mind>());
base.UpdateAccessory(player, hideVisual);
}
@ -68,6 +83,16 @@ namespace Decimation.Content.Items.Accessories.Trinity
});
}
public override void NetSend(BinaryWriter writer)
{
writer.Write(_trinityBeamCounter);
}
public override void NetRecieve(BinaryReader reader)
{
_trinityBeamCounter = reader.ReadInt32();
}
protected override ModRecipe GetRecipe()
{
return new RecipeBuilder(this)