Fixed Timekeeper crash.
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@ -22,7 +22,8 @@ namespace Decimation.Content.Projectiles.Boss.DuneWyrm
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set => projectile.localAI[1] = value;
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}
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private Projectile SiblingProjectile => Main.projectile[Sibling];
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private Projectile SiblingProjectile =>
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Sibling >= 0 && Sibling < Main.projectile.Length ? Main.projectile[Sibling] : null;
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private int Counter
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{
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