diff --git a/Content/NPCs/Bloodshot/BloodshotEye.cs b/Content/NPCs/Bloodshot/BloodshotEye.cs index 990e761..709410f 100644 --- a/Content/NPCs/Bloodshot/BloodshotEye.cs +++ b/Content/NPCs/Bloodshot/BloodshotEye.cs @@ -48,7 +48,7 @@ namespace Decimation.Content.NPCs.Bloodshot npc.aiStyle = -1; npc.knockBackResist = 0; npc.dontTakeDamage = true; - music = mod.GetSoundSlot(SoundType.Music, "Sounds/Music/Boss_1_Orchestra"); + music = mod.GetSoundSlot(SoundType.Music, "Sounds/Music/BloodshotEye"); bossBag = ModContent.ItemType(); } diff --git a/Content/NPCs/DuneWyrm/DuneWyrm.cs b/Content/NPCs/DuneWyrm/DuneWyrm.cs index cd0cb2f..dd56559 100644 --- a/Content/NPCs/DuneWyrm/DuneWyrm.cs +++ b/Content/NPCs/DuneWyrm/DuneWyrm.cs @@ -32,7 +32,6 @@ namespace Decimation.Content.NPCs.DuneWyrm npc.npcSlots = 1f; npc.aiStyle = -1; npc.boss = true; - music = mod.GetSoundSlot(SoundType.Music, "Sounds/Music/The_Deserts_Call"); bossBag = ModContent.ItemType(); DuneWyrmBody.bodyPartsCount = 0; @@ -307,6 +306,7 @@ namespace Decimation.Content.NPCs.DuneWyrm npc.DeathSound = SoundID.NPCDeath18; npc.HitSound = SoundID.NPCHit1; undergroundSound = mod.GetLegacySoundSlot(SoundType.Custom, "Sounds/Custom/Earthquake"); + music = mod.GetSoundSlot(SoundType.Music, "Sounds/Music/DuneWyrm"); } protected override void SendSoundPacket() diff --git a/Sounds/Music/BloodshotEye.mp3 b/Sounds/Music/BloodshotEye.mp3 new file mode 100644 index 0000000..58fcd65 Binary files /dev/null and b/Sounds/Music/BloodshotEye.mp3 differ diff --git a/Sounds/Music/DuneWyrm.mp3 b/Sounds/Music/DuneWyrm.mp3 new file mode 100644 index 0000000..61b674f Binary files /dev/null and b/Sounds/Music/DuneWyrm.mp3 differ