using Decimation.Lib.Items; namespace Decimation.Content.Debug { public class DebugSword : DecimationWeapon { protected override string ItemName => "Debug Sword"; protected override int Damages => 9999999; protected override void InitWeapon() { item.width = 168; item.height = 168; item.useTime = 30; item.useAnimation = 30; item.crit = 50; item.autoReuse = false; item.knockBack = 100; } } }