using Microsoft.Xna.Framework; namespace Decimation.Lib.Util { public static class LightingUtils { public static Vector3 Rgb255ToRgb1(int r, int g, int b) { return new Vector3(r / 255f, g / 255f, b / 255f); } public static Color Rgb1ToColor(this Vector3 rgb) { return new Color(rgb.X, rgb.Y, rgb.Z); } } }