using Decimation.Lib.Amulets.Synergy; using Decimation.Lib.Util; using Microsoft.Xna.Framework; using Terraria; namespace Decimation.Content.Synergies { internal class GraniteAmuletSynergy : AmuletSynergyAdapter { public override void OnPlayerHit(DecimationPlayer modPlayer, ref int damages) { if (modPlayer.HasEquippedShield() && Main.rand.NextBool(10)) { damages = 0; CombatText.NewText(modPlayer.player.getRect(), Color.MediumPurple, "Blocked"); } } } }