using Decimation.Lib.Items; using Terraria.ID; namespace Decimation.Content.Projectiles { internal class Pebble : DecimationProjectile { public override string Texture => "Decimation/Content/Items/Ammo/Pebble"; public override void SetStaticDefaults() { DisplayName.SetDefault("Pebble"); } protected override void Init() { projectile.width = 10; projectile.height = 10; projectile.scale = 0.625f; projectile.aiStyle = 1; DamageType = DecimationWeapon.DamageType.Ranged; projectile.knockBack = 6; projectile.penetrate = 5; projectile.timeLeft = 600; projectile.alpha = 0; projectile.light = 0.5f; projectile.extraUpdates = 1; ProjectileID.Sets.TrailCacheLength[projectile.type] = 5; ProjectileID.Sets.TrailingMode[projectile.type] = 0; aiType = ProjectileID.WoodenArrowFriendly; } } }