using Decimation.Content.Dusts; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Decimation.Content.Projectiles.Boss.BloodshotEye { internal class BloodBeamFriendly : DecimationProjectile { public override string Texture =>"Terraria/Projectile_" + ProjectileID.CursedFlameFriendly; protected override void Init() { projectile.width = 26; projectile.height = 26; projectile.aiStyle = -1; projectile.penetrate = -1; projectile.alpha = 255; projectile.timeLeft = 40; projectile.tileCollide = true; projectile.ignoreWater = true; Damages = 15; projectile.hostile = false; } public override void AI() { projectile.velocity.Y += (60 - projectile.timeLeft) * 0.005f; Dust.NewDust(projectile.position, 26, 26, ModContent.DustType()); } } }