using Decimation.Lib.Items; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Decimation.Content.Debug { public class DebugAIItem : DecimationItem { public override string Texture => "Terraria/Item_" + ItemID.Star; protected override string ItemName => "Debug AI"; protected override void Init() { } public override bool UseItem(Player player) { DebugAI.debugging = !DebugAI.debugging; return true; } } class DebugAI : GlobalNPC { public static bool debugging; public override bool PreAI(NPC npc) { if (debugging) return false; return base.PreAI(npc); } } }