using Decimation.Lib.Items; using Microsoft.Xna.Framework; using Terraria; using Terraria.ID; namespace Decimation.Content.Items.Weapons { public class HourHand : DecimationWeapon { protected override string ItemName => "Hour Hand"; protected override string ItemTooltip => "The sands of time flow in your favor!"; protected override int Damages => 45; protected override string Projectile => "HourHandProjectile"; protected override void InitWeapon() { item.width = 32; item.height = 32; item.useTime = 28; item.useAnimation = 28; item.knockBack = 5; item.value = Item.buyPrice(gold: 1); item.rare = 2; item.crit = 7; item.shootSpeed = 10f; } public override bool Shoot(Player player, ref Vector2 position, ref float speedX, ref float speedY, ref int type, ref int damage, ref float knockBack) { if (Main.rand.NextBool()) player.AddBuff(BuffID.Swiftness, 1500); return true; } public override void MeleeEffects(Player player, Rectangle hitbox) { Lighting.AddLight(item.Center, 0f, 0f, 1f); } } }