using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Terraria; using Terraria.ModLoader; namespace Decimation.Core.Amulets.Synergy { public class AmuletSynergyAdapter : IAmuletsSynergy { public virtual void OnHitPlayer(DecimationModPlayer modPlayer, ref int damages) { } public virtual void OnShoot(DecimationModPlayer modPlayer, Item item, ref Vector2 position, ref float speedX, ref float speedY, ref int projectileType, ref int damages, ref float knockBack) { } public virtual void Update(DecimationModPlayer modPlayer) { } } }