using Microsoft.Xna.Framework; using Terraria; namespace Decimation.Core.Amulets.Synergy { public interface IAmuletsSynergy { void OnHitPlayer(DecimationModPlayer modPlayer, ref int damages); void OnShoot(DecimationModPlayer modPlayer, Item item, ref Vector2 position, ref float speedX, ref float speedY, ref int projectileType, ref int damages, ref float knockBack); void Update(DecimationModPlayer modPlayer); } }