using Decimation.Core.Items; using Decimation.Core.Util; using Terraria; namespace Decimation.Items.Accessories { internal class ShinySentinel : DecimationAccessory { protected override string ItemName => "Shiny Sentinel"; protected override string ItemTooltip => "Doubles life and mana regeneration \n+5 defense"; protected override void InitAccessory() { width = 30; height = 28; rarity = Rarity.Rainbow; this.item.value = Item.buyPrice(0, 45); this.item.expert = true; } public override void UpdateAccessory(Player player, bool hideVisual) { player.lifeRegen *= 2; player.manaRegen *= 2; player.statDefense += 5; } } }