using Decimation.Core.Items; namespace Decimation.Items.Weapons { internal class RodofLightning : DecimationWeapon { protected override string ItemName => "Rod of Lightning"; protected override int Damages => 90; protected override DamageType DamagesType => DamageType.MAGIC; protected override string Projectile => "LightningSphere"; protected override void InitWeapon() { this.item.mana = 17; knockBack = 7; criticalStrikeChance = 15; useStyle = 3; useTime = 15; useAnimation = 15; shootSpeed = 15f; } } }