using Decimation.Items.Ammo; using Decimation.Core.Items; using Decimation.Core.Util; using Terraria.ID; using Terraria.ModLoader; namespace Decimation.Items.Weapons { internal class SlingshotWood : DecimationWeapon { protected override string ItemName => "Slingshot"; protected override string ItemTooltip => "Uses pebbles and marbles as ammo"; protected override DamageType DamagesType => DamageType.THROW; protected override int Damages => 7; protected override void InitWeapon() { this.item.noMelee = true; width = 32; height = 32; useTime = 16; useAnimation = 16; useStyle = 5; this.item.shoot = 1; item.useAmmo = ModContent.ItemType(); knockBack = 6; rarity = Rarity.Orange; useSound = SoundID.Item5; shootSpeed = 10f; criticalStrikeChance = 10; } protected override ModRecipe GetRecipe() { ModRecipe recipe = GetNewModRecipe(this, 1, TileID.WorkBenches); recipe.AddIngredient(ItemID.Wood, 12); // recipe.AddIngredient(null,"CrimsoniteBar", 10); return recipe; } } }