using Decimation.Items.Misc.Souls; using Decimation.Items.Weapons.Bloodshot; using Decimation.Core.Items; using Decimation.Core.Util; using Microsoft.Xna.Framework; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Decimation.Items.Weapons { internal class VampiricEdge : DecimationWeapon { private readonly int shootDelay = 72; private int _timeToShoot = 72; protected override string ItemName => "Vampiric Edge"; protected override int Damages => 54; protected override string Projectile => "Tooth"; protected override void InitWeapon() { width = 46; height = 52; criticalStrikeChance = 6; knockBack = 4.5f; useTime = 20; useAnimation = 20; shootSpeed = 5f; this.item.value = Item.buyPrice(0, 3); rarity = Rarity.Green; autoReuse = true; } public override void UpdateInventory(Player player) { if (_timeToShoot > 0) _timeToShoot--; } public override bool Shoot(Player player, ref Vector2 position, ref float speedX, ref float speedY, ref int type, ref int damage, ref float knockBack) { if (_timeToShoot > 0) return false; _timeToShoot = shootDelay; return base.Shoot(player, ref position, ref speedX, ref speedY, ref type, ref damage, ref knockBack); } protected override ModRecipe GetRecipe() { ModRecipe recipe = GetNewModRecipe(this, 1, TileID.MythrilAnvil, true); recipe.AddIngredient(ItemID.BloodButcherer); recipe.AddIngredient(ModContent.ItemType()); recipe.AddIngredient(ModContent.ItemType(), 10); recipe.AddIngredient(ItemID.SoulofNight, 10); return recipe; } } }