using Decimation.Dusts; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Decimation.Projectiles { internal class BloodBeamFriendly : DecimationProjectile { public override string Texture =>"Terraria/Projectile_" + ProjectileID.CursedFlameFriendly; protected override void Init() { width = 26; height = 26; aiStyle = -1; penetrate = -1; projectile.alpha = 255; timeLeft = 40; tileCollide = true; ignoreWater = true; damages = 15; hostile = false; } public override void AI() { projectile.velocity.Y += (60 - timeLeft) * 0.005f; Dust.NewDust(projectile.position, 26, 26, ModContent.DustType()); } } }