using Decimation.Items.Weapons; using Decimation.Core.Items; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Decimation.Projectiles { internal class Pebble : DecimationProjectile { public override string Texture => "Decimation/Items/Ammo/Pebble"; public override void SetStaticDefaults() { DisplayName.SetDefault("Pebble"); //The English name of the projectile } protected override void Init() { width = 10; height = 10; projectile.scale = 0.625f; aiStyle = 1; damageType = DecimationWeapon.DamageType.RANGED; penetrate = 5; timeLeft = 600; projectile.alpha = 0; light = 0.5f; projectile.extraUpdates = 1; ProjectileID.Sets.TrailCacheLength[projectile.type] = 5; ProjectileID.Sets.TrailingMode[projectile.type] = 0; aiType = ProjectileID.WoodenArrowFriendly; } } }