using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using Decimation.Items.Weapons; using Decimation.Core.Items; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Decimation.Projectiles { internal class SiphonArrow : DecimationProjectile { protected override void Init() { width = 14; height = 32; aiStyle = 1; damageType = DecimationWeapon.DamageType.RANGED; penetrate = 1; timeLeft = 600; tileCollide = true; projectile.arrow = true; aiType = ProjectileID.WoodenArrowFriendly; } public override void OnHitNPC(NPC target, int damage, float knockback, bool crit) { Heal(damage); } public override void OnHitPlayer(Player target, int damage, bool crit) { Heal(damage); } public override void OnHitPvp(Player target, int damage, bool crit) { Heal(damage); } private void Heal(int damage) { int healAmount = (int)(damage * (Main.rand.Next(26) / 100f)); Player player = Main.player[projectile.owner]; player.statLife += healAmount; player.HealEffect(healAmount); } public override bool PreDraw(SpriteBatch spriteBatch, Color lightColor) { return true; } } }