using Decimation.Core; using Decimation.Core.Amulets.Synergy; namespace Decimation.Synergies { internal class FireAmuletSynergy : AmuletSynergyAdapter { private const int AddedLavaTime = 500; public override void Update(DecimationModPlayer modPlayer) { if (modPlayer.HasLavaCharm) modPlayer.player.lavaMax += AddedLavaTime; } } }