using Microsoft.Xna.Framework; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Decimation.Walls { internal class DenziumWall : ModWall { public override void SetDefaults() { Main.wallHouse[this.Type] = true; dustType = DustID.Stone; drop = ModContent.ItemType(); AddMapEntry(new Color(5, 7, 22)); } } }