using System; using Decimation.Lib.Amulets.Synergy; using Microsoft.Xna.Framework; using Terraria; using Terraria.ID; namespace Decimation.Content.Synergies { internal class MarbleAmuletSynergy : AmuletSynergyAdapter { public override void OnShoot(DecimationPlayer modPlayer, Item item, ref Vector2 position, ref float speedX, ref float speedY, ref int projectileType, ref int damages, ref float knockBack) { int itemType = modPlayer.player.HeldItem.type; if (Main.rand.NextBool(4)) { if (itemType == ItemID.Javelin || itemType == ItemID.Shuriken || itemType == ItemID.ThrowingKnife || itemType == ItemID.StarAnise || itemType == ItemID.BoneJavelin || itemType == ItemID.PoisonedKnife || itemType == ItemID.FrostDaggerfish) { // Creation of the second projectile, with 10 degrees (0.174533 rad) rotation const double angle = 0.174533d; float x2 = (float) (Math.Cos(angle) * speedX - Math.Sin(angle) * speedY); float y2 = (float) (Math.Sin(angle) * speedX + Math.Cos(angle) * speedY); Projectile.NewProjectile(position, new Vector2(x2, y2), projectileType, damages, knockBack); } } } } }