using System; using Terraria; using Terraria.ModLoader; using Terraria.ID; using Microsoft.Xna.Framework; namespace Decimation.Content.Tiles { class Basalt : ModTile { public override void SetDefaults() { Main.tileSolid[Type] = true; Main.tileMergeDirt[Type] = true; minPick = 20; mineResist = 1; dustType = DustID.Stone; drop = ModContent.ItemType(); AddMapEntry(new Color(192, 57, 85)); } public override void NumDust(int i, int j, bool fail, ref int num) { num = fail ? 1 : 3; } } }