using Terraria; namespace Decimation.Lib.Tiles { public abstract class DecimationFramedTile : DecimationTile { public override bool Solid => true; public override bool TilesCanAttach => true; public virtual bool MergeDirt { get; set; } = true; protected sealed override void InitTile() { Main.tileMergeDirt[Type] = MergeDirt; drop = TileItem; InitFramedTile(); } protected virtual void InitFramedTile() { } } }