using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Decimation.Content.Projectiles { internal class LightningSphere : DecimationProjectile { protected override int AnimationFrames => 5; protected override void Init() { this.projectile.CloneDefaults(ProjectileID.MagnetSphereBall); this.projectile.timeLeft = 600; } } }