using Decimation.Lib.Buffs; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Decimation.Content.Buffs.Debuffs { internal class Corrosion : DecimationBuff { protected override string DisplayName => "Corrosion"; protected override string Description => "Your armor is getting lighter..."; public override bool Debuff => true; protected override void Init() { save = false; displayTime = true; clearable = false; longerExpertDebuff = true; } public override void Update(Player player, ref int buffIndex) { player.AddBuff(BuffID.Poisoned, 1); player.statDefense -= (int)(player.statDefense * 0.25f); } public override void Update(NPC npc, ref int buffIndex) { npc.AddBuff(BuffID.Poisoned, 1); npc.defense -= (int)(npc.defense * 0.25f); } } }