using Decimation.Lib.Buffs; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Decimation.Content.Buffs.Debuffs { internal class Discombobulated : DecimationBuff { protected override string DisplayName => "Discombobulated?"; protected override string Description => ""; public override bool Debuff => true; protected override void Init() { save = false; displayTime = true; clearable = false; longerExpertDebuff = true; } public override void Update(Player player, ref int buffIndex) { player.buffImmune[BuffID.Confused] = false; player.moveSpeed *= 0.95f; } public override void Update(NPC npc, ref int buffIndex) { npc.buffImmune[BuffID.Confused] = false; } } }