using Decimation.Lib.Buffs; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Decimation.Content.Buffs.Debuffs { internal class Enveloped : DecimationBuff { protected override string DisplayName => "Enveloped!"; protected override string Description => "Is it frostbite? Or are your nerves burnt out?"; public override bool Debuff => true; protected override void Init() { save = false; displayTime = true; clearable = false; longerExpertDebuff = true; } public override void Update(Player player, ref int buffIndex) { player.AddBuff(BuffID.OnFire, 1); player.AddBuff(BuffID.Chilled, 1); player.meleeDamage -= (int)(player.meleeDamage * 0.05f); player.meleeCrit -= (int)(player.meleeCrit * 0.04f); } public override void Update(NPC npc, ref int buffIndex) { npc.AddBuff(BuffID.OnFire, 1); npc.AddBuff(BuffID.Chilled, 1); npc.damage -= (int)(npc.damage * 0.05f); } } }