using Decimation.Content.Buffs.Buffs; using Decimation.Content.Buffs.Debuffs; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Decimation.Content.Projectiles { internal class ArachnusFireball : DecimationProjectile { public override string Texture => "Terraria/Projectile_" + ProjectileID.Fireball; protected override void Init() { this.projectile.CloneDefaults(ProjectileID.Fireball); this.projectile.light = 1f; } public override void OnHitNPC(NPC target, int damage, float knockback, bool crit) { target.AddBuff(ModContent.BuffType(), 120); } public override void OnHitPlayer(Player target, int damage, bool crit) { target.AddBuff(ModContent.BuffType(), 120); } } }