using Decimation.Content; using Microsoft.Xna.Framework; using Terraria; namespace Decimation.Lib.Amulets.Synergy { public class AmuletSynergyAdapter : IAmuletsSynergy { public virtual void OnHitNPC(DecimationPlayer modPlayer, NPC target, Item weapon, ref int damages, ref bool crit) { } public virtual void OnHitPlayer(DecimationPlayer modPlayer, Player target, Item weapon, ref int damages, ref bool crit) { } public virtual void OnPlayerHit(DecimationPlayer modPlayer, ref int damages) { } public virtual void OnShoot(DecimationPlayer modPlayer, Item item, ref Vector2 position, ref float speedX, ref float speedY, ref int projectileType, ref int damages, ref float knockBack) { } public virtual void Update(DecimationPlayer modPlayer) { } } }