using Decimation.Lib.Items; namespace Decimation.Content.Items.Weapons { internal class RodofLightning : DecimationWeapon { protected override string ItemName => "Rod of Lightning"; protected override int Damages => 90; protected override DamageType DamagesType => DamageType.Magic; protected override string ProjectileName => "LightningSphere"; protected override void InitWeapon() { this.item.mana = 17; item.knockBack = 7; item.crit = 15; item.useStyle = 3; item.useTime = 15; item.useAnimation = 15; item.shootSpeed = 15f; } } }