using Decimation.Lib.Items; using Terraria.ID; namespace Decimation.Content.Debug { public class DebugSword : DecimationWeapon { public override string Texture => "Terraria/Item_" + ItemID.CopperShortsword; protected override string ItemName => "Debug Sword"; protected override int Damages => 9999999; protected override void InitWeapon() { item.CloneDefaults(ItemID.CopperShortsword); } } }