using Decimation.Core.Items; using Decimation.Core.Util; using Microsoft.Xna.Framework; using Terraria; using Terraria.ID; namespace Decimation.Items.Weapons.Arachnus { internal class Infernolizer : DecimationWeapon { protected override string ItemName => "Infernolizer"; protected override string ItemTooltip => "Releases flares upon your foes"; protected override bool IsClone => true; protected override int Damages => 880; protected override DamageType DamagesType => DamageType.MAGIC; protected override bool VanillaProjectile => true; protected override string Projectile => "HeatRay"; protected override void InitWeapon() { this.item.CloneDefaults(ItemID.HeatRay); criticalStrikeChance *= 2; knockBack *= 2; useTime /= 2; useAnimation /= 2; value = Item.buyPrice(0, 45); rarity = Rarity.Red; shootSpeed = 15f; } public override bool Shoot(Player player, ref Vector2 position, ref float speedX, ref float speedY, ref int type, ref int damage, ref float knockBack) { Terraria.Projectile.NewProjectile(new Vector2(position.X, position.Y - 8), new Vector2(speedX, speedY), type, damage, knockBack); return true; } } }