using Decimation.Content.Items.Ammo; using Decimation.Lib.Items; using Decimation.Lib.Util; using Decimation.Lib.Util.Builder; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Decimation.Content.Items.Weapons { internal class SlingshotWood : DecimationWeapon { protected override string ItemName => "Slingshot"; protected override string ItemTooltip => "Uses pebbles and marbles as ammo"; protected override DamageType DamagesType => DamageType.Ranged; protected override int Damages => 7; protected override string AmmoName => "Pebble"; protected override int AmmoId => ModContent.ItemType(); protected override void InitWeapon() { item.width = 24; item.height = 32; item.useTime = 16; item.useAnimation = 16; item.useStyle = 5; item.shoot = 1; item.rare = Rarity.Orange.GetRarityValue(); item.value = Item.sellPrice(silver: 1); item.UseSound = SoundID.Item5; item.shootSpeed = 5f; item.crit = 10; item.useTurn = false; } protected override ModRecipe GetRecipe() { return new RecipeBuilder(this) .WithIngredient(ItemID.Wood, 12) .WithStation(TileID.WorkBenches) .Build(); // recipe.AddIngredient(null,"CrimsoniteBar", 10); } } }