using Decimation.Lib.Items; using Decimation.Lib.Util; using Terraria; namespace Decimation.Content.Items.Accessories { internal class ShinySentinel : DecimationAccessory { protected override string ItemName => "Shiny Sentinel"; protected override string ItemTooltip => "Doubles life and mana regeneration \n+5 defense"; protected override void InitAccessory() { item.width = 30; item.height = 28; item.rare = Rarity.Rainbow.GetRarityValue(); this.item.value = Item.buyPrice(0, 45); this.item.expert = true; } public override void UpdateAccessory(Player player, bool hideVisual) { player.lifeRegen *= 2; player.manaRegen *= 2; player.statDefense += 5; } } }