using System.Collections.Generic; using Decimation.Lib.Amulets; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Decimation.Content.Items.Amulets { internal class BuildersAmulet : Amulet { protected override string ItemName => "Builder's Amulet"; public override AmuletClasses AmuletClass => AmuletClasses.Builder; protected override void InitAmulet() { item.height = 34; } protected override void UpdateAmulet(Player player) { player.blockRange += 2; player.tileSpeed *= 1.05f; player.wallSpeed *= 1.05f; Lighting.AddLight((int) (player.position.X + player.width / 2f) / 16, (int) (player.position.Y + player.height / 2f) / 16, 1.05f, 0.95f, 0.55f); } protected override List GetAdditionalRecipes() { ModRecipe recipe = GetNewModRecipe(this, 1, new List {TileID.TinkerersWorkbench}, true); recipe.AddIngredient(ItemID.Chain, 2); recipe.AddIngredient(ItemID.CopperHammer); recipe.AddIngredient(ItemID.Shackle); recipe.AddIngredient(ItemID.Torch, 10); recipe.AddIngredient(ItemID.IronBar); return new List {recipe}; } protected override void GetAmuletTooltip(ref AmuletTooltip tooltip) { tooltip .AddEffect("+2 block interaction range") .AddEffect("+5% tile and wall placement speed") .AddEffect("Provides light"); } } }