using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using Decimation.Content.Items.Weapons; using Decimation.Lib.Items; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Decimation.Content.Projectiles { internal class SiphonArrow : DecimationProjectile { protected override void Init() { projectile.width = 14; projectile.height = 32; projectile.aiStyle = 1; DamageType = DecimationWeapon.DamageType.Ranged; projectile.penetrate = 1; projectile.timeLeft = 600; projectile.tileCollide = true; projectile.arrow = true; aiType = ProjectileID.WoodenArrowFriendly; } public override void OnHitNPC(NPC target, int damage, float knockback, bool crit) { Heal(damage); } public override void OnHitPlayer(Player target, int damage, bool crit) { Heal(damage); } public override void OnHitPvp(Player target, int damage, bool crit) { Heal(damage); } private void Heal(int damage) { int healAmount = (int)(damage * (Main.rand.Next(26) / 100f)); Player player = Main.player[projectile.owner]; player.statLife += healAmount; player.HealEffect(healAmount); } public override bool PreDraw(SpriteBatch spriteBatch, Color lightColor) { return true; } } }