- Added support for animated projectiles - Refactoring - Removed useless fields - Fixed swords not dealing damages - Added Hour Hand (from Evie's PR)
38 lines
1.0 KiB
C#
38 lines
1.0 KiB
C#
using Decimation.Content.Items.Amulets;
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using Decimation.Lib.Items;
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace Decimation.Content.Items.Misc
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{
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internal class EnchantedHeart : DecimationItem
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{
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private const int HealAmount = 25;
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private const int ManaAmount = 5;
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protected override string ItemName => "Enchanted Heart";
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public override string Texture => "Terraria/Item_" + ItemID.Heart;
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protected override void Init()
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{
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this.item.CloneDefaults(ItemID.Heart);
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}
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public override bool OnPickup(Player player)
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{
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player.statLife += HealAmount;
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player.HealEffect(HealAmount);
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player.statMana += ManaAmount;
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player.ManaEffect(ManaAmount);
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return false;
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}
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public override bool CanPickup(Player player)
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{
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return player.GetModPlayer<DecimationPlayer>().AmuletSlotItem.type != ModContent.ItemType<HealtyAmulet>();
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}
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}
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} |