Decimation_Mod/Content/Projectiles/Item/Weapon/SiphonArrow.cs
FyloZ 0cf76d5270 Organized projectiles.
Updated The Mind trinity item.
2020-07-14 22:31:26 -04:00

57 lines
1.5 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using Decimation.Content.Items.Weapons;
using Decimation.Lib.Items;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Decimation.Content.Projectiles.Item.Weapon
{
internal class SiphonArrow : DecimationProjectile
{
protected override void Init()
{
projectile.width = 14;
projectile.height = 32;
projectile.aiStyle = 1;
DamageType = DecimationWeapon.DamageType.Ranged;
projectile.penetrate = 1;
projectile.timeLeft = 600;
projectile.tileCollide = true;
projectile.arrow = true;
aiType = ProjectileID.WoodenArrowFriendly;
}
public override void OnHitNPC(Terraria.NPC target, int damage, float knockback, bool crit)
{
Heal(damage);
}
public override void OnHitPlayer(Player target, int damage, bool crit)
{
Heal(damage);
}
public override void OnHitPvp(Player target, int damage, bool crit)
{
Heal(damage);
}
private void Heal(int damage)
{
int healAmount = (int)(damage * (Main.rand.Next(26) / 100f));
Player player = Main.player[projectile.owner];
player.statLife += healAmount;
player.HealEffect(healAmount);
}
public override bool PreDraw(SpriteBatch spriteBatch, Color lightColor)
{
return true;
}
}
}