Decimation_Mod/Content/Tiles/ShrineoftheMoltenOne/ShrineDoorClosed.cs
FyloZ ec4585bed5 - Changed Bloodshot Eye's music to Boss 1 Orchestra ( https://www.youtube.com/watch?time_continue=120&v=r-9nKGc85FQ )
- Added support for animated projectiles
- Refactoring
- Removed useless fields
- Fixed swords not dealing damages
- Added Hour Hand (from Evie's PR)
2020-03-21 00:11:07 -04:00

81 lines
3.1 KiB
C#

using Microsoft.Xna.Framework;
using System;
using Decimation.Content.Items.Placeable.ShrineoftheMoltenOne;
using Terraria;
using Terraria.DataStructures;
using Terraria.Enums;
using Terraria.ID;
using Terraria.ModLoader;
using Terraria.ObjectData;
namespace Decimation.Content.Tiles.ShrineoftheMoltenOne
{
class ShrineDoorClosed : ModTile
{
public override void SetDefaults()
{
Main.tileFrameImportant[Type] = true;
Main.tileBlockLight[Type] = true;
Main.tileSolid[Type] = true;
Main.tileNoAttach[Type] = true;
Main.tileLavaDeath[Type] = false;
TileID.Sets.NotReallySolid[Type] = true;
TileID.Sets.DrawsWalls[Type] = true;
TileID.Sets.HasOutlines[Type] = true;
TileObjectData.newTile.Width = 1;
TileObjectData.newTile.Height = 3;
TileObjectData.newTile.Origin = new Point16(0, 0);
TileObjectData.newTile.AnchorTop = new AnchorData(AnchorType.SolidTile, TileObjectData.newTile.Width, 0);
TileObjectData.newTile.AnchorBottom = new AnchorData(AnchorType.SolidTile, TileObjectData.newTile.Width, 0);
TileObjectData.newTile.UsesCustomCanPlace = true;
TileObjectData.newTile.LavaDeath = true;
TileObjectData.newTile.CoordinateHeights = new int[] { 16, 16, 16 };
TileObjectData.newTile.CoordinateWidth = 18;
TileObjectData.newTile.CoordinatePadding = 2;
TileObjectData.newAlternate.CopyFrom(TileObjectData.newTile);
TileObjectData.newAlternate.Origin = new Point16(0, 1);
TileObjectData.addAlternate(0);
TileObjectData.newAlternate.CopyFrom(TileObjectData.newTile);
TileObjectData.newAlternate.Origin = new Point16(0, 2);
TileObjectData.addAlternate(0);
TileObjectData.addTile(Type);
AddToArray(ref TileID.Sets.RoomNeeds.CountsAsDoor);
ModTranslation name = CreateMapEntryName();
name.SetDefault("Shrine Door");
AddMapEntry(new Color(33, 28, 25), name);
dustType = DustID.Stone;
disableSmartCursor = true;
adjTiles = new int[] { TileID.ClosedDoor };
openDoorID = ModContent.TileType<ShrineDoorOpened>();
}
public override bool HasSmartInteract()
{
return true;
}
public override void NumDust(int i, int j, bool fail, ref int num)
{
num = 1;
}
public override void KillMultiTile(int i, int j, int frameX, int frameY)
{
Item.NewItem(i * 16, j * 16, 20, 48, ModContent.ItemType<ShrineDoor>());
}
public override void MouseOver(int i, int j)
{
Player player = Main.LocalPlayer;
player.noThrow = 2;
player.showItemIcon = true;
player.showItemIcon2 = ModContent.ItemType<ShrineDoor>();
}
public override bool CanKillTile(int i, int j, ref bool blockDamaged)
{
return DecimationWorld.downedArachnus;
}
}
}